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Tiger Woods PGA Tour 11
 Friends of TW Golf»Tiger Woods PGA Tour 11
Subject Topic: News of TW11 starts Today! Post ReplyPost New Topic
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TnPharmer
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Posted: 09 March 2010 at 7:18pm | IP Logged Quote TnPharmer

Well.... it's has started....

Today EaSports started promoting TW11... Lots of nice changes and some good fixes.

Who here LOVES the KILL shot?? 

What has my interest is the 'Ryder Cup' online game format and see how we can incorporate that into league play.

Ea Press Release:
http://news.ea.com/portal/site/ea/index.jsp?ndmVie...sId=201 00309006740&newsLang=en

Check out more at: http://tigerwoodspgatour.easports.com

Game is advertised to be released 8 June 2010 in the US... just in time for the US Open at Pebble Beach the following weekend. I haven't seen anything yet about the European release date.

Tn

 



Edited by TnPharmer on 09 March 2010 at 7:35pm
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TnPharmer
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Posted: 09 March 2010 at 7:33pm | IP Logged Quote TnPharmer

To add more about the functional changes made, MikeD has a blog which I have copied below. Also you may want to read the comments from those like ccc and HANDS who were at the Community Day and have hands-on experience with the game.

Tn
---------------------------

Welcome to the new season of Tiger Woods PGA TOUR 11

by Mike DeVault  03/09/10 11:00 AM

Hey Everyone,

We’re hard at work here on the development of Tiger Woods PGA TOUR 11, but I figured I would take a break from the action to fill you in on some of the gameplay improvements you can expect to see in this year’s game. This feature list represent new features that we’ve implemented largely based on your feedback and comments. The list is LONG, so let’s get started.

Variable Wind – This was something we saw you guys asking for a lot on the boards and in the community in general. With the addition of variable winds, the game will mimic real life wind effects much more realistically. So you’ll have to take the wind into account on a shot to shot basis much more this year. The wind will blow and gust just like it does in real life even after the ball is in flight!

Accurate Pin Placements During Live Tournaments – Last year we were limited in the pin placements we could use during EA SPORTS Live Tournaments. This created a disconnect between the pin placements in Play the Pros and the actual pin placements that the pros were playing in real life. This year we have made our pin placement system more robust so that we can create placements exactly like those being used in the real life tournament being played.

Additional Pin Locations In Offline Gameplay – We’ve tripled the number of possible pin locations in this year’s offline game to help create a greater variety of placements.

Realistic Shot Spread Within Aiming Circle – In last year’s game, your shot would land in the center of the aiming circle if you hit it perfectly. While this offered a very precise way to play the game, we wanted to create a more realistic landing pattern with Tiger Woods PGA TOUR 11. So we implemented a new physics system that emulates human error much more closely. In this year’s game, the ball will still land within the aiming circle if hit perfectly, but not necessarily in the center. The new system will create a more realistic landing pattern within the aiming circle than ever before.

Backswing Power Degradation – We’ve changed the power degradation system that occurs when holding the club at the top of the backswing. Previously players would sometimes hold their club at the top of their backswing knowing if they kept it there for so many seconds it would give them a consistent shot power percentage. That has all changed this year, so that trick will no longer work. You can still try it, but the results will not be favorable. (KILL Shot)

Variable Lie Percentages – In golf, hitting out of the rough is not an exact science, so we decided to reflect this in Tiger Woods PGA TOUR 11. This year when hitting out of the rough you will not get a single lie percentage, rather a percentage range. This range represents the amount that your lie can affect your shot. It could be a little, it could be a lot.

Improved Green Characteristics – We’ve spent some time making the greens play more like true their true to life counterparts. The result is a green surface that is harder and faster than in years past and offers a more realistic feel.

Putting Trail Option – We’ve added a new putting tool that will allow you to see the path your putt has taken on the green after you hit it. Your ball will leave a light trail behind it to represent the path it took, similar to the trail left by your ball when you putt on a dewy green in the early morning. This option will help you learn to read the break and speeds of the greens better than ever.

Approach Green Grid – On approach shots we now draw the grid on the green to show you the contour so you can pick your aim points better. The grid will be visible when you zoom out to aim with the overhead camera allowing you to view the entire green’s grid.

New Survey Page - Last year we introduced the Talk to Dev survey button in the EA SPORTS Live Tournaments hub where you had direct access to give us feedback and take surveys. This year we have taken that system one step further and created a multiple choice system that will allow us to provide you with better tools by which you all can give us feedback.

New GamerNet Daily Challenges – We’ve reworked our GamerNet Instant Challenge feature and created a Daily Challenge system that will award GamerNet points to players for setting the Longest Drive and Closest to the Pin records on each and every hole in the game. You’ll get points for setting the daily records, breaking the daily records and you’ll even get points based on how close you come to the currently established record.

Meter-less Putting Live Tournaments – This was a big ask last year and we’re happy to say that this year we will be able to create EA SPORTS Live Tournaments that have the putting meter turned off for everyone. Start practicing for these now!

Unique Wind Live Tournaments – Last year we received a lot of feedback talking about the wind settings in EA SPORTS Live Tournaments and specifically that it wasn’t very realistic. Each time you entered the tournament the wind settings would be exactly the same. In Tiger Woods PGA TOUR 11 we will have the ability to create tournaments that have unique wind characteristics each time you enter the round. So each time you play it the wind will be different.

We’ve got a host of other great new features that we’ll be announcing in the weeks and months to come, so stay tuned and keep the comments coming!

Mike D.

 

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shank989
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Posted: 09 March 2010 at 9:50pm | IP Logged Quote shank989

i Will sourly miss the kill shot

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Posted: 10 March 2010 at 12:46am | IP Logged Quote TnPharmer

and for the next 90 days or so... the guessing starts...

1. Pebble Beach (a given since US Open is there)
2. St Andrews (also a given since it has always been a course in the game)
3. TPC Scottsdale (announced in 1st blog)
4. Celtic Manor (announced in 1st blog)
5. Sawgrass (guessing - the tee-box they showed in the 1st demo?)
6. Doral & Riveria (announced at Gamestop.com) DLCs
7. East Lake (Gamestop.com)
8. Hazeltine (Gamestop.com)
9. Liberty National (Demo)

I'm sure there will be alot of guessing until an 'Official' announcement is made... so starting a list now. I would anticipate 16 courses in the game... since we are limited by the amount of HD-DVD space of an XBox (26 gigs) as opposed to the PS3's Blu-Ray which has 52 gigs.

Tn

 

 



Edited by TnPharmer on 23 May 2010 at 12:30pm
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dadtaylor
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Posted: 10 March 2010 at 1:59am | IP Logged Quote dadtaylor

I read the changes on the EA site and have concluded they have made the game more difficult in that "hole outs" will be significantly reduced in all modes. 

I agree that amateur play will be affected more than tour play, as tour play is already a more difficult hole out but these changes will affect all modes of play.

I am a little surprised they have essentially eliminated the kill shot, as loft does very nearly the same thing.  Folks who complain about kill shots may have other issues that cause kill shots to irritate them.

Variable winds will significantly reduce hole outs and it sounds like putting may be more difficult.  Not sure about putting though, although they have mentioned elimination of the putt meter.  Damn, if they is no way to judge putt power that will be some challenge however I doubt that will be the case.

Doesn't sound like 9H variable matches are available in 11, other changes sound interesting.  Here is hoping the game will be better than 2010, which was the best one we have seen yet.



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Posted: 10 March 2010 at 1:12pm | IP Logged Quote Chuck

From the ESPN Interview......

In addition, "Tiger 11" will also support Sony's new PlayStation 3 motion controller, but no details have been released at this time.

on Robinson: How will the Ryder Cup work online? Can you actually play 12 versus 12?

Travis Sailer: Yeah, and this goes along the lines of people who are into online shooters where you hop in and everybody plays at once. This definitely has a death match feel to it where you go into the online team play lobby and hop in and play and you can play anywhere up to 12 versus 12. You're totally connected and all of the matches are going on concurrently and you see streaks of your team's balls and the other team's balls and they're colored specifically to each team. And then you can also talk to your team the whole time over voice, so you can strategize about whether you should play aggressive or safe, and there will also be tournament updates going on as you play so you always know where you stand throughout the match
NOTE: Can you picture 24 shot-lines on your screen as you prepare to tee-off?

Jon Robinson: What other improvements can gamers expect from the series this year?

Travis Sailer: Some of the other things we're talking about right now are just some of the little fixes. One of the big things this year was listening to all the feedback we've been getting from our community. We got a lot of really good feedback through our forums on gameplay that needed fixing, and we had a community day where we brought people together to get an early look at the game and hear what they thought about the new features. These guys know our game as good as we do, especially when it comes to the core gameplay, so we really value what they have to say.

Listening to that feedback, we went in and added variable wind gusts, so now it will be a little harder to judge the wind when you're hitting, making the game more realistic. We also added an approach green grid. So now when you're hitting your approach, you can see the grid you'd normally see when you're putting so you can judge the slopes better. Now you'll be able to see where you want to hit the ball to leave you with the easiest putt.

And then visually, we added animated skies this year, and they are going to be time of day specific per course, so you'll get different skies on every course. We also did a lot of work with characters. We added an all-new animation system and completely remodeled the characters. We even have dynamic clothes this year that will flap in the wind, and Rory, with his big old mop, you'll see his hair flapping around when you're playing on a windy day. The characters definitely look better than ever.

We also worked a lot on our cameras and presentations so that the flow of the game just looks a lot smoother. There are so many little changes that we're excited about & there's a whole new look and feel to "Tiger 11."

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Posted: 10 March 2010 at 2:58pm | IP Logged Quote albatrossannie

Found this on gamestop.com .They also have a couple of videos to watch

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Chuck
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Posted: 10 March 2010 at 5:23pm | IP Logged Quote Chuck

Adding Doral to the list of courses based on Gamestop link....

Alba, I viewed those 2 videos and getting anxious :) Here is a link to a couple of interesting videos... note the swing mechanics/cosmetics...

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_ id=77004

 

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